| tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial | 
			开启教程 | 
		
		
			| tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial | 
			封锁教程 | 
		
		
			| tutorial.debugwindow - Shows the tutorial debug window | 
			显示教程调试窗口 | 
		
		
			| event [eventid] [character] - Trigger an event for a character | 
			为脚色触发事件 | 
		
		
			| debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. | 
			为脚色触发事件。此选项还会显示事件触发器,可是大概会导致误报错误日志。 | 
		
		
			| test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. | 
			评估是否可觉得脚色触发事件。此选项还会将事件触发器传至节制台,可是大概会导致误报错误日志。 | 
		
		
			| discover_innovation(add_innovation) - Discover an innovation for a character's culture | 
			摸索脚色文化的创新 | 
		
		
			| discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture | 
			摸索当前对脚色文化沉迷的创新 | 
		
		
			| join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) | 
			插手一个时代(以及之前的所有时代) | 
		
		
			| discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) | 
			发明一个时代(以实时代自己)的所有创新 | 
		
		
			| discover_all_eras [character (optional)] - Discover all eras and all innovations | 
			摸索所有时代和所有创新 | 
		
		
			| set_faith [faith] [character (optional)] - Sets the faith of a character | 
			设定脚色的信仰 | 
		
		
			| dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty | 
			在所处的朝代中晋升声望 | 
		
		
			| gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks | 
			赋予王朝所有特权(默认为当前所饰演脚色的王朝) | 
		
		
			| log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined | 
			记录所有尚未界说loc键的游戏观念 | 
		
		
			| kill(die) [character (optional)] - Kill a character (currently played character by default) | 
			杀死一名脚色(默认为当前饰演脚色) | 
		
		
			| gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks | 
			赋予一名脚色所有特权(默认为当前饰演脚色) | 
		
		
			| add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk | 
			赋予一名脚色一项特权(默认为当前饰演脚色) | 
		
		
			| instant_birth - Toggles if children should be born instantly or as normal | 
			开/关是否要当即或正常生育后世 | 
		
		
			| AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like | 
			使AI宣战(按照正常权重),绕过所有法式查抄等 | 
		
		
			| generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty | 
			为此脚色生成一个CoA,将其视为王朝替补 | 
		
		
			| add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith | 
			在一种信仰中插手一项教义 | 
		
		
			| remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith | 
			从一种信仰中移除一项教义 | 
		
		
			| add_realm_law [law] [character(optional)] - Adds a realm law | 
			增加一项规模法 | 
		
		
			| add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law | 
			增加一项规模法,跳过本钱和结果,以及当前法令的破除结果 | 
		
		
			| set_culture [culture] [character(optional)] - Sets the culture of a character | 
			设定脚色的文化 | 
		
		
			| change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith | 
			改变信仰的热情 | 
		
		
			| add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret | 
			向脚色透露一项机要(默认为当前饰演脚色) | 
		
		
			| change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital | 
			变动一个县的成长程度,默认为首都 | 
		
		
			| faction_spawn [faction_type] - Spawns a faction of the specified type | 
			发生指定范例的派系 | 
		
		
			| faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type | 
			配置指定范例的首个派系的不满 | 
		
		
			| faction_demand [faction_type] - The first faction of the specified type sends its demand | 
			指定范例的首个派系发出其需求 | 
		
		
			| dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' | 
			将该池有关的统计信息转存至'logs/pool_stats.csv' | 
		
		
			| dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' | 
			将该池有关的统计信息转存至'logs/character_creation_stats.csv' | 
		
		
			| fast_tick - Faster ticking (lower frame rate) | 
			天天加速(帧率低落) | 
		
		
			| instamove(quickmove) - units move one province each day | 
			一个省的单元移动 | 
		
		
			| supress_messages - Toggle if all messages (toasts/notifications) should be suppressed | 
			开/关是否要屏蔽所有动静(提示/通知) | 
		
		
			| force_save_compression - Toggle if saves should be compressed | 
			开/关是否要压缩存档 | 
		
		
			| dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date | 
			为当前日期的所有书签字符写入人像数据 | 
		
		
			| print_ai_timings - Prints profiling data about ai | 
			显示关于ai的阐明数据 | 
		
		
			| Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh | 
			排除人像缓存。强制所有人像刷新 | 
		
		
			| portrait_editor(pe) - Open the portrait editor | 
			打开人像编辑器 | 
		
		
			| spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position | 
			在光标位置生成指定实体 | 
		
		
			| clearspawnedentities - Clears entities spawned with spawnentity command | 
			排除利用spawnentity呼吁生成的实体 | 
		
		
			| MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects | 
			为游戏的舆图工具生成定位器 | 
		
		
			| MapObjects.Debug - Prints out map object debug information | 
			显示舆图工具调试信息 | 
		
		
			| Camera.Debug - Prints out camera debug information | 
			显示相机调试信息 | 
		
		
			| Camera.Save - Save camera position | 
			生存相机位置 | 
		
		
			| Camera.Load - Load camera position | 
			加载相机位置 | 
		
		
			| Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode | 
			利用特定的颜色模式生存舆图的png | 
		
		
			| Adjacencies.Rebuild - Rebuild all adjacencies | 
			重建所有连接干系 | 
		
		
			| spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions | 
			在2个位置之间生成指定的行 | 
		
		
			| clearlines - Clear lines | 
			排除行 | 
		
		
			| SplineNetwork.GenerateAssets - Undefined | 
			未界说 | 
		
		
			| shader_debug - Undefined | 
			未界说 | 
		
		
			| compoundnodeeditor - Compound Node Editor | 
			复合节点编辑器 | 
		
		
			| particleeditor - Particle Node Editor | 
			粒子节点编辑器 | 
		
		
			| script_docs(script_documentation) - Prints script documentation | 
			显示剧本文档 | 
		
		
			| settings - Spawns a settings GUI | 
			生成配置GUI | 
		
		
			| screenshot - Take screenshot | 
			屏幕截图 | 
		
		
			| tweak - Spawns a tweaker GUI | 
			生成系统优化GUI | 
		
		
			| textureviewer - Texture Viewer | 
			纹理查察器 | 
		
		
			| texturelist - Texture List | 
			纹理列表 | 
		
		
			| tools.skins - Skin Editor | 
			皮肤编辑器 | 
		
		
			| 3dstats - Toggles 3D Stats | 
			开/关3D统计 | 
		
		
			| audio.list_events - List audio event | 
			列出音频事件 | 
		
		
			| audio.play_event [Audio event] - Play audio event | 
			播放音频事件 | 
		
		
			| audio.cpu_info - Shows current cpu usage | 
			显示当前的CPU利用环境 | 
		
		
			| vsync - Toggle main swapchains vsync | 
			切换主互换链垂直同步 | 
		
		
			| gfx.reloadtexture - Reload textures | 
			从头加载纹理 | 
		
		
			| rendertype - Reports what render backend is used | 
			陈诉所利用的渲染后端 | 
		
		
			| Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads | 
			配置或获取任务线程数 | 
		
		
			| CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). | 
			模仿瓦解(会导致游戏退出)。 | 
		
		
			| CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. | 
			删除X天前的当地瓦解转储。 | 
		
		
			| gfx.skin - Select active gfx skin | 
			选择现存gfx皮肤 | 
		
		
			| Dockables.Create [Dockable name] - Create dockable | 
			建设可停靠 | 
		
		
			| Dockables.CreateLayout [Dockable layout name] - Create dockable layout | 
			建设可停靠机关 | 
		
		
			| gui_editor - Spawns gui editor | 
			生成GUI编辑器 | 
		
		
			| DumpDataTypes - Dumps the registered data types | 
			转储已注册的数据范例 | 
		
		
			| map_editor - Toggle map editor | 
			开/关舆图编辑器 | 
		
		
			| Music.StopTrack - Stops the currently playing track | 
			遏制当前播放的曲目 | 
		
		
			| Music.Weight - Shows or sets the current weight of the music system | 
			显示或配置音乐系统的当前权重 | 
		
		
			| Music.PlayTrack [track name] - Plays the specified track | 
			播放指定的曲目 | 
		
		
			| Music.Reset - Resets the music system | 
			重置音乐系统 | 
		
		
			| Debug.Achievements.ResetAll - Locks all achievements again | 
			再次锁定所有成绩 | 
		
		
			| explorer - Shows an object explorer window | 
			显示一个工具欣赏器窗口 | 
		
		
			| add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle | 
			将xp添加到所有糊口方法中 | 
		
		
			| add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 
			将xp添加到指定糊口方法中 | 
		
		
			| add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 
			将xp添加到指定糊口方法中 | 
		
		
			| add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 
			将xp添加到指定糊口方法中 | 
		
		
			| add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle | 
			将xp添加到指定糊口方法中 | 
		
		
			| add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle | 
			将xp添加到指定糊口方法中 | 
		
		
			| switchlanguage [language name] - Reload localization files and switch language | 
			从头加载当地化文件并切换语言 | 
		
		
			| reload [file name] - Reloads assets | 
			从头载入assets文件 | 
		
		
			| time - What time is it? | 
			此刻是几点? | 
		
		
			| minidump [file path] - Creates a minidump | 
			建设一个小型转储 | 
		
		
			| crash - Cause the application to crash | 
			导致应用措施瓦解 | 
		
		
			| debug_mode - Toggles debug mode | 
			切换调试模式 | 
		
		
			| release_mode - Toggles release mode | 
			切换释放模式 | 
		
		
			| GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window | 
			建设虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window | 
		
		
			| GUI.ClearWidgets - Clear dummy widget | 
			排除虚拟小部件 | 
		
		
			| helplog - Print out all console commands to game.log file. | 
			在game.log文件中显示所有节制台呼吁。 | 
		
		
			| help [command name] - Print out all console commands or a specific command description. | 
			显示所有节制台呼吁或特定的呼吁描写。 | 
		
		
			| helphelp - Double Rainbow help. | 
			双彩虹协助。 | 
		
		
			| version - Prints the version to the console and the game log. | 
			在节制台和游戏日志中显示版本。 | 
		
		
			| tick_day [number of days] - Ticks any number of days | 
			勾选任意天数 | 
		
		
			| statistics - Logs statistics | 
			日志统计 | 
		
		
			| load [file name] - Load gamestate from savegame on disk | 
			从磁盘上的savegame加载gamestate | 
		
		
			| test_save - Check save and load persistence | 
			查抄存档和读档耐久性 | 
		
		
			| save [file name] - Saves current gamestate to disk | 
			将当前的游戏状态生存到磁盘 | 
		
		
			| recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers | 
			从头计较修改器 | 
		
		
			| effect [{effect script}] - Execute effect | 
			执行结果 | 
		
		
			| run [{effect file}] - Execute effect file in /run | 
			在/run中执行结果文件 | 
		
		
			| trigger [{trigger script}] - Test trigger script | 
			测试触发剧本 | 
		
		
			| chat [Message] - Send chat message | 
			发送谈天动静 | 
		
		
			| play [Character ID] - Change played character | 
			变动饰演的脚色 | 
		
		
			| observe(ob) - Start observing the game | 
			开始寓目角逐 | 
		
		
			| hello [Character ID] - Show a character | 
			显示脚色 | 
		
		
			| hello_history [Scripted history character ID] - Show a character from history | 
			显示汗青人物 | 
		
		
			| show_title [Title tag] - Show a title | 
			显示头衔 | 
		
		
			| find_title [Title name] - Find a title | 
			查找头衔 | 
		
		
			| select_province [Province Id] - Select a province | 
			选择一个省 | 
		
		
			| change_culture [province id] [culture] - Change culture of a county | 
			改变一个县的文化 | 
		
		
			| merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture | 
			将同一种文化的所有县归并为一种新文化 | 
		
		
			| gold(cash,dough) [Amount] - Add gold | 
			增加黄金 | 
		
		
			| add_piety(piety) [Amount] - Add piety | 
			增加虔诚 | 
		
		
			| add_prestige(prestige) [Amount] - Add prestige | 
			增加声望 | 
		
		
			| give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character | 
			将头衔赋予指定脚色 | 
		
		
			| add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title | 
			公布该脚色得到该头衔 | 
		
		
			| age() [Age] [Character ID] - Adds age to the current age | 
			在当前年数基本上增加年数 | 
		
		
			| historical_id(hist) [Character ID] - Shows the historical id of a character | 
			显示脚色的汗青ID | 
		
		
			| add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character | 
			为脚色添加特质 | 
		
		
			| set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character | 
			配置脚色的性别 | 
		
		
			| secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in | 
			显示有关脚色所涉及的所有奥秘的所有信息 | 
		
		
			| remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character | 
			移除脚色的特质 | 
		
		
			| pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant | 
			使脚色有身 | 
		
		
			| redraw_coa - Redraw coat of arms | 
			重绘纹章 | 
		
		
			| yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day | 
			一天之内AI会必定所有事件 | 
		
		
			| nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day | 
			一天之内AI会否认所有事件 | 
		
		
			| watch(ww) - Enables watch windows | 
			启用监督窗口 | 
		
		
			| aiwatch - Enables ai watch windows | 
			启用AI监督窗口 | 
		
		
			| ai_war_coordinator_watch - Enables AI war coordinator watch window | 
			启用AI战争协调员监督窗口 | 
		
		
			| loading_screen(ls) - Stays on the next load screen | 
			逗留在下一个加载屏幕上 | 
		
		
			| error - Show errors in log | 
			在日志中显示错误 | 
		
		
			| test_message [type] [char_id/title_key/goto province_id] - Test sending a message | 
			测试发送动静 | 
		
		
			| gamelog - Show game log | 
			显示游戏日志 | 
		
		
			| know_schemes - Discovers all schemes target to the player | 
			发明所有针对该玩家的阴谋 | 
		
		
			| end_schemes - Ends all schemes target to the player | 
			竣事所有针对该玩家的阴谋 | 
		
		
			| scripted_tests [pattern (optional)] - Run scripted tests | 
			运行剧本测试 | 
		
		
			| force_oos - Force OoS | 
			强制OoS | 
		
		
			| event_queue - Print event queue debug | 
			显示事件行列调试 | 
		
		
			| event_counts - Print event debug counts | 
			显示事件调试计数 | 
		
		
			| spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario | 
			生成战斗场景中的进攻或防止方 | 
		
		
			| combat [scenario] - Test a scripted combat scenario | 
			测试剧本化的战斗场景 | 
		
		
			| combat_test [scenario] [iterations] - Test a scripted combat scenario | 
			测试剧本化的战斗场景 | 
		
		
			| charinfo - Toggles the visibility of the character debug info. | 
			切换脚色调试信息的可见性。 | 
		
		
			| print_randomlog - Prints the current randomlog. | 
			显示当前的随机日志。 | 
		
		
			| oos_dump - Dumps OOS info. | 
			转储OOS信息。 | 
		
		
			| output_terrain - Outputs province terrain file. | 
			输出行省地形文件。 | 
		
		
			| tick_development [Number of ticks] - Tick the spreading of development for X ticks | 
			勾选展开X刻度延展 | 
		
		
			| players - Lists all players on server | 
			列出处事器上的所有玩家 | 
		
		
			| kick [Player name] - Kicks a player with the given name | 
			踢出指命名字的玩家 | 
		
		
			| add_relation [relation name] [char01] [char02] - Adds a scripted relation | 
			添加剧本化干系 | 
		
		
			| remove_relation [relation name] [char01] [char02] - Removes a scripted relation | 
			删除剧本化干系 | 
		
		
			| add_stress [stress] [character id (optional)] - Add the value to existing stress | 
			增加现有压力值 | 
		
		
			| simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) | 
			将脚色所有根基技术归零,并模仿生长到特定年数(将改变年数) | 
		
		
			| set_stress [stress] [character id (optional)] - Change stress to the value | 
			将压力变动为该值 | 
		
		
			| add_dread [dread] [character id (optional)] - Add the value to existing dread | 
			将值添加至现有惊骇 | 
		
		
			| set_dread [dread] [character id (optional)] - Change dread to the value | 
			将惊骇变动为该值 | 
		
		
			| set_focus [focus] ]character] - Set a focus for the character | 
			为脚色设定核心 | 
		
		
			| add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character | 
			为脚色添加一个被甲军人团 | 
		
		
			| clear(clr) - Clear console. | 
			排除节制台。 | 
		
		
			| recalculate_succession [Character ID] - Recalculates the succession of a character | 
			从头计较脚色的担任 | 
		
		
			| AI.Enable [Character ID] - Enables the AI of a character | 
			启用脚色的AI | 
		
		
			| AI.Disable [Character ID] - Disables the AI of a character | 
			禁用脚色的AI | 
		
		
			| set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character | 
			设定脚色的交际 | 
		
		
			| set_martial [value] [character (optional)] - Sets the martial of a character | 
			配置脚色的武术 | 
		
		
			| set_stewardship [value] [character (optional)] - Sets the stewardship of a character | 
			配置脚色的打点 | 
		
		
			| set_intrigue [value] [character (optional)] - Sets the intrigue of a character | 
			配置脚色的盘算 | 
		
		
			| set_learning [value] [character (optional)] - Sets the learning of a character | 
			设定脚色的学问 | 
		
		
			| set_prowess [value] [character (optional)] - Sets the prowess of a character | 
			配置脚色的勇猛 | 
		
		
			| change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character | 
			改变脚色的交际 | 
		
		
			| change_martial [value] [character (optional)] - Changes the martial of a character | 
			改变脚色的武术 | 
		
		
			| change_stewardship [value] [character (optional)] - Changes the stewardship of a character | 
			变动脚色的打点 | 
		
		
			| change_intrigue [value] [character (optional)] - Changes the intrigue of a character | 
			改变脚色的盘算 | 
		
		
			| change_learning [value] [character (optional)] - Changes the learning of a character | 
			改变脚色的学问 | 
		
		
			| change_prowess [value] [character (optional)] - Changes the prowess of a character | 
			改变脚色的勇猛 | 
		
		
			| clear_traits [character (optional)] - Removes all the traits of a character | 
			删除脚色的所有特质 | 
		
		
			| clear_character_modifiers [character (optional)] - Removes all the modifiers of a character | 
			删除脚色的所有修改器 | 
		
		
			| set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character | 
			为脚色配置指定外号 | 
		
		
			| remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character | 
			删除脚色的外号 | 
		
		
			| timer - Prints out debug timing info | 
			显示调试计时信息 | 
		
		
			| timer_start - Starts debug timing | 
			开始调试计时 | 
		
		
			| timer_restart - Restarts (resets and starts) debug timing | 
			从头启动(重置并启动)调试计时 | 
		
		
			| timer_reset - Resets debug timing | 
			重置调试计时 | 
		
		
			| timer_stop - Stops debug timing | 
			遏制调试计时 | 
		
		
			| timer_dump - Dumps debug timing info | 
			转储调试计时信息 | 
		
		
			| Ct - Puts timer info in clipboard | 
			将计时器信息放入剪贴板 | 
		
		
			| instabuild(quickbuild) - Players build things instantly | 
			玩产业即制作 | 
		
		
			| verify_ai_path - Verify an AI unit's path | 
			验证AI单元路径 |