tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial |
开启教程 |
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial |
封锁教程 |
tutorial.debugwindow - Shows the tutorial debug window |
显示教程调试窗口 |
event [eventid] [character] - Trigger an event for a character |
为脚色触发事件 |
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. |
为脚色触发事件。此选项还会显示事件触发器,可是大概会导致误报错误日志。 |
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. |
评估是否可觉得脚色触发事件。此选项还会将事件触发器传至节制台,可是大概会导致误报错误日志。 |
discover_innovation(add_innovation) - Discover an innovation for a character's culture |
摸索脚色文化的创新 |
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture |
摸索当前对脚色文化沉迷的创新 |
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) |
插手一个时代(以及之前的所有时代) |
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) |
发明一个时代(以实时代自己)的所有创新 |
discover_all_eras [character (optional)] - Discover all eras and all innovations |
摸索所有时代和所有创新 |
set_faith [faith] [character (optional)] - Sets the faith of a character |
设定脚色的信仰 |
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty |
在所处的朝代中晋升声望 |
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks |
赋予王朝所有特权(默认为当前所饰演脚色的王朝) |
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined |
记录所有尚未界说loc键的游戏观念 |
kill(die) [character (optional)] - Kill a character (currently played character by default) |
杀死一名脚色(默认为当前饰演脚色) |
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks |
赋予一名脚色所有特权(默认为当前饰演脚色) |
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk |
赋予一名脚色一项特权(默认为当前饰演脚色) |
instant_birth - Toggles if children should be born instantly or as normal |
开/关是否要当即或正常生育后世 |
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like |
使AI宣战(按照正常权重),绕过所有法式查抄等 |
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty |
为此脚色生成一个CoA,将其视为王朝替补 |
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith |
在一种信仰中插手一项教义 |
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith |
从一种信仰中移除一项教义 |
add_realm_law [law] [character(optional)] - Adds a realm law |
增加一项规模法 |
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law |
增加一项规模法,跳过本钱和结果,以及当前法令的破除结果 |
set_culture [culture] [character(optional)] - Sets the culture of a character |
设定脚色的文化 |
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith |
改变信仰的热情 |
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret |
向脚色透露一项机要(默认为当前饰演脚色) |
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital |
变动一个县的成长程度,默认为首都 |
faction_spawn [faction_type] - Spawns a faction of the specified type |
发生指定范例的派系 |
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type |
配置指定范例的首个派系的不满 |
faction_demand [faction_type] - The first faction of the specified type sends its demand |
指定范例的首个派系发出其需求 |
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' |
将该池有关的统计信息转存至'logs/pool_stats.csv' |
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' |
将该池有关的统计信息转存至'logs/character_creation_stats.csv' |
fast_tick - Faster ticking (lower frame rate) |
天天加速(帧率低落) |
instamove(quickmove) - units move one province each day |
一个省的单元移动 |
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed |
开/关是否要屏蔽所有动静(提示/通知) |
force_save_compression - Toggle if saves should be compressed |
开/关是否要压缩存档 |
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date |
为当前日期的所有书签字符写入人像数据 |
print_ai_timings - Prints profiling data about ai |
显示关于ai的阐明数据 |
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh |
排除人像缓存。强制所有人像刷新 |
portrait_editor(pe) - Open the portrait editor |
打开人像编辑器 |
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position |
在光标位置生成指定实体 |
clearspawnedentities - Clears entities spawned with spawnentity command |
排除利用spawnentity呼吁生成的实体 |
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects |
为游戏的舆图工具生成定位器 |
MapObjects.Debug - Prints out map object debug information |
显示舆图工具调试信息 |
Camera.Debug - Prints out camera debug information |
显示相机调试信息 |
Camera.Save - Save camera position |
生存相机位置 |
Camera.Load - Load camera position |
加载相机位置 |
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode |
利用特定的颜色模式生存舆图的png |
Adjacencies.Rebuild - Rebuild all adjacencies |
重建所有连接干系 |
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions |
在2个位置之间生成指定的行 |
clearlines - Clear lines |
排除行 |
SplineNetwork.GenerateAssets - Undefined |
未界说 |
shader_debug - Undefined |
未界说 |
compoundnodeeditor - Compound Node Editor |
复合节点编辑器 |
particleeditor - Particle Node Editor |
粒子节点编辑器 |
script_docs(script_documentation) - Prints script documentation |
显示剧本文档 |
settings - Spawns a settings GUI |
生成配置GUI |
screenshot - Take screenshot |
屏幕截图 |
tweak - Spawns a tweaker GUI |
生成系统优化GUI |
textureviewer - Texture Viewer |
纹理查察器 |
texturelist - Texture List |
纹理列表 |
tools.skins - Skin Editor |
皮肤编辑器 |
3dstats - Toggles 3D Stats |
开/关3D统计 |
audio.list_events - List audio event |
列出音频事件 |
audio.play_event [Audio event] - Play audio event |
播放音频事件 |
audio.cpu_info - Shows current cpu usage |
显示当前的CPU利用环境 |
vsync - Toggle main swapchains vsync |
切换主互换链垂直同步 |
gfx.reloadtexture - Reload textures |
从头加载纹理 |
rendertype - Reports what render backend is used |
陈诉所利用的渲染后端 |
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads |
配置或获取任务线程数 |
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). |
模仿瓦解(会导致游戏退出)。 |
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. |
删除X天前的当地瓦解转储。 |
gfx.skin - Select active gfx skin |
选择现存gfx皮肤 |
Dockables.Create [Dockable name] - Create dockable |
建设可停靠 |
Dockables.CreateLayout [Dockable layout name] - Create dockable layout |
建设可停靠机关 |
gui_editor - Spawns gui editor |
生成GUI编辑器 |
DumpDataTypes - Dumps the registered data types |
转储已注册的数据范例 |
map_editor - Toggle map editor |
开/关舆图编辑器 |
Music.StopTrack - Stops the currently playing track |
遏制当前播放的曲目 |
Music.Weight - Shows or sets the current weight of the music system |
显示或配置音乐系统的当前权重 |
Music.PlayTrack [track name] - Plays the specified track |
播放指定的曲目 |
Music.Reset - Resets the music system |
重置音乐系统 |
Debug.Achievements.ResetAll - Locks all achievements again |
再次锁定所有成绩 |
explorer - Shows an object explorer window |
显示一个工具欣赏器窗口 |
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle |
将xp添加到所有糊口方法中 |
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
将xp添加到指定糊口方法中 |
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
将xp添加到指定糊口方法中 |
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
将xp添加到指定糊口方法中 |
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
将xp添加到指定糊口方法中 |
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle |
将xp添加到指定糊口方法中 |
switchlanguage [language name] - Reload localization files and switch language |
从头加载当地化文件并切换语言 |
reload [file name] - Reloads assets |
从头载入assets文件 |
time - What time is it? |
此刻是几点? |
minidump [file path] - Creates a minidump |
建设一个小型转储 |
crash - Cause the application to crash |
导致应用措施瓦解 |
debug_mode - Toggles debug mode |
切换调试模式 |
release_mode - Toggles release mode |
切换释放模式 |
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window |
建设虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window |
GUI.ClearWidgets - Clear dummy widget |
排除虚拟小部件 |
helplog - Print out all console commands to game.log file. |
在game.log文件中显示所有节制台呼吁。 |
help [command name] - Print out all console commands or a specific command description. |
显示所有节制台呼吁或特定的呼吁描写。 |
helphelp - Double Rainbow help. |
双彩虹协助。 |
version - Prints the version to the console and the game log. |
在节制台和游戏日志中显示版本。 |
tick_day [number of days] - Ticks any number of days |
勾选任意天数 |
statistics - Logs statistics |
日志统计 |
load [file name] - Load gamestate from savegame on disk |
从磁盘上的savegame加载gamestate |
test_save - Check save and load persistence |
查抄存档和读档耐久性 |
save [file name] - Saves current gamestate to disk |
将当前的游戏状态生存到磁盘 |
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers |
从头计较修改器 |
effect [{effect script}] - Execute effect |
执行结果 |
run [{effect file}] - Execute effect file in /run |
在/run中执行结果文件 |
trigger [{trigger script}] - Test trigger script |
测试触发剧本 |
chat [Message] - Send chat message |
发送谈天动静 |
play [Character ID] - Change played character |
变动饰演的脚色 |
observe(ob) - Start observing the game |
开始寓目角逐 |
hello [Character ID] - Show a character |
显示脚色 |
hello_history [Scripted history character ID] - Show a character from history |
显示汗青人物 |
show_title [Title tag] - Show a title |
显示头衔 |
find_title [Title name] - Find a title |
查找头衔 |
select_province [Province Id] - Select a province |
选择一个省 |
change_culture [province id] [culture] - Change culture of a county |
改变一个县的文化 |
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture |
将同一种文化的所有县归并为一种新文化 |
gold(cash,dough) [Amount] - Add gold |
增加黄金 |
add_piety(piety) [Amount] - Add piety |
增加虔诚 |
add_prestige(prestige) [Amount] - Add prestige |
增加声望 |
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character |
将头衔赋予指定脚色 |
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title |
公布该脚色得到该头衔 |
age() [Age] [Character ID] - Adds age to the current age |
在当前年数基本上增加年数 |
historical_id(hist) [Character ID] - Shows the historical id of a character |
显示脚色的汗青ID |
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character |
为脚色添加特质 |
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character |
配置脚色的性别 |
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in |
显示有关脚色所涉及的所有奥秘的所有信息 |
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character |
移除脚色的特质 |
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant |
使脚色有身 |
redraw_coa - Redraw coat of arms |
重绘纹章 |
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day |
一天之内AI会必定所有事件 |
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day |
一天之内AI会否认所有事件 |
watch(ww) - Enables watch windows |
启用监督窗口 |
aiwatch - Enables ai watch windows |
启用AI监督窗口 |
ai_war_coordinator_watch - Enables AI war coordinator watch window |
启用AI战争协调员监督窗口 |
loading_screen(ls) - Stays on the next load screen |
逗留在下一个加载屏幕上 |
error - Show errors in log |
在日志中显示错误 |
test_message [type] [char_id/title_key/goto province_id] - Test sending a message |
测试发送动静 |
gamelog - Show game log |
显示游戏日志 |
know_schemes - Discovers all schemes target to the player |
发明所有针对该玩家的阴谋 |
end_schemes - Ends all schemes target to the player |
竣事所有针对该玩家的阴谋 |
scripted_tests [pattern (optional)] - Run scripted tests |
运行剧本测试 |
force_oos - Force OoS |
强制OoS |
event_queue - Print event queue debug |
显示事件行列调试 |
event_counts - Print event debug counts |
显示事件调试计数 |
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario |
生成战斗场景中的进攻或防止方 |
combat [scenario] - Test a scripted combat scenario |
测试剧本化的战斗场景 |
combat_test [scenario] [iterations] - Test a scripted combat scenario |
测试剧本化的战斗场景 |
charinfo - Toggles the visibility of the character debug info. |
切换脚色调试信息的可见性。 |
print_randomlog - Prints the current randomlog. |
显示当前的随机日志。 |
oos_dump - Dumps OOS info. |
转储OOS信息。 |
output_terrain - Outputs province terrain file. |
输出行省地形文件。 |
tick_development [Number of ticks] - Tick the spreading of development for X ticks |
勾选展开X刻度延展 |
players - Lists all players on server |
列出处事器上的所有玩家 |
kick [Player name] - Kicks a player with the given name |
踢出指命名字的玩家 |
add_relation [relation name] [char01] [char02] - Adds a scripted relation |
添加剧本化干系 |
remove_relation [relation name] [char01] [char02] - Removes a scripted relation |
删除剧本化干系 |
add_stress [stress] [character id (optional)] - Add the value to existing stress |
增加现有压力值 |
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) |
将脚色所有根基技术归零,并模仿生长到特定年数(将改变年数) |
set_stress [stress] [character id (optional)] - Change stress to the value |
将压力变动为该值 |
add_dread [dread] [character id (optional)] - Add the value to existing dread |
将值添加至现有惊骇 |
set_dread [dread] [character id (optional)] - Change dread to the value |
将惊骇变动为该值 |
set_focus [focus] ]character] - Set a focus for the character |
为脚色设定核心 |
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character |
为脚色添加一个被甲军人团 |
clear(clr) - Clear console. |
排除节制台。 |
recalculate_succession [Character ID] - Recalculates the succession of a character |
从头计较脚色的担任 |
AI.Enable [Character ID] - Enables the AI of a character |
启用脚色的AI |
AI.Disable [Character ID] - Disables the AI of a character |
禁用脚色的AI |
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character |
设定脚色的交际 |
set_martial [value] [character (optional)] - Sets the martial of a character |
配置脚色的武术 |
set_stewardship [value] [character (optional)] - Sets the stewardship of a character |
配置脚色的打点 |
set_intrigue [value] [character (optional)] - Sets the intrigue of a character |
配置脚色的盘算 |
set_learning [value] [character (optional)] - Sets the learning of a character |
设定脚色的学问 |
set_prowess [value] [character (optional)] - Sets the prowess of a character |
配置脚色的勇猛 |
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character |
改变脚色的交际 |
change_martial [value] [character (optional)] - Changes the martial of a character |
改变脚色的武术 |
change_stewardship [value] [character (optional)] - Changes the stewardship of a character |
变动脚色的打点 |
change_intrigue [value] [character (optional)] - Changes the intrigue of a character |
改变脚色的盘算 |
change_learning [value] [character (optional)] - Changes the learning of a character |
改变脚色的学问 |
change_prowess [value] [character (optional)] - Changes the prowess of a character |
改变脚色的勇猛 |
clear_traits [character (optional)] - Removes all the traits of a character |
删除脚色的所有特质 |
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character |
删除脚色的所有修改器 |
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character |
为脚色配置指定外号 |
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character |
删除脚色的外号 |
timer - Prints out debug timing info |
显示调试计时信息 |
timer_start - Starts debug timing |
开始调试计时 |
timer_restart - Restarts (resets and starts) debug timing |
从头启动(重置并启动)调试计时 |
timer_reset - Resets debug timing |
重置调试计时 |
timer_stop - Stops debug timing |
遏制调试计时 |
timer_dump - Dumps debug timing info |
转储调试计时信息 |
Ct - Puts timer info in clipboard |
将计时器信息放入剪贴板 |
instabuild(quickbuild) - Players build things instantly |
玩产业即制作 |
verify_ai_path - Verify an AI unit's path |
验证AI单元路径 |